Final Assignment by David Matthews

Part 1 Final Digital Model

Create a final digital model based on the comments from the critique. The model should represent palpable and purposeful change from the previous investigations.  This model should incorporate the following components:

Support the issues and program needs as outlined in the project statement.

  • Demonstrate use of surface styles to describe the material and light of the interior design
  • High quality lighting that reveals space, color, and materials of the interior design
  • Graphic signage, displays, and other information to provide context to the game.
  • Structured use of color systems
  • Abstract link to your original appliance

DUE – One week prior to presentation date. (20% of Final Assignment Grade) 

Part 2 Digital Representations

Perspective Composition: Perspective images in this assignment will be graded on the ability to illustrate space, foreground, mid-ground, background, and atmospheric conditions (distant and near blur). Take the time to carefully compose and design all images selected for rendering.

Key Concepts

  •    Diminishing Space
  •    Foreground, Mid-ground and Background
  •    Foreshortening
  •    Atmospheric Condition

Implementing the key concepts above create 12 very high quality interior perspectives of your model. Three perspectives should incorporate the distant blur rendering tool. All perspectives must include human figures. The human figures must be newly created for this project. Create 3 exterior high quality exterior high quality rendered perspectives of each model. Create one top view and two side views of each model. Create two axonometrics of each model. Each perspective is to be rendered in Renderzone with a plain black background. Render images at full screen resolution.  

Create animations in high quality rendering that total 30 seconds of video to be included in your final presentation.

Part 3 Video Presentation

The final presentation will “tell a story” of process and product of the design investigation in a video format. The video should be able to stand on its own merits without verbal description from the designer.   BE CREATIVE – BE CREATIVE  -- BE CREATIVE   The final video should contain a 30 second minimum of animation of your model from Part 1 of this assignment. (Ray-traced - output preferred.) The movie must tell a story of the progress through the entire quarter.                   

  • Minimum of 5-6 minutes long
  • Concept statement(s) must be included as text in the movie
  • Soundtracks (NO LYRICS) Credit all music implemented in your video
  • Include citations and list credits at the end of the video

Ways to tell a story         

  • Chronologically
  • Flash Back
  • Reverse Chronological order
  • Texture (through the use of different medium)
  • Compare and Contrast
  • original vs. final model
  • digital vs. material
  • physical vs. digital

Part 4 – In AutoCAD make a plan and two section elevations using your information from your digital model. Implement proper line weight and print at presentation quality. Provide labels of major spaces, scale figures, overall dimensions, poche/hatch cut forms, and draw furnishings and equipment. Indicate floor patterns and wall material seams/connections in section elevations. 

Part 5 – One sheet printed at 24" wide print one interior perspectives at 16:9 format. Print one floor plan at ¼”=1’-0” scale, and two rendered section elevations at ¼”=1’-0”. Use proper line weights and communication standards for architectural drawings such as section lines and overall dimensions of space.

Part 6 Post all of the required project images and videos per on your website.

Part 7 – Create an idvd movie to be turned in at the beginning of your presentation. The dvd you turn in at the final jury will be used to present your project.  TEST YOUR DVD.

DUE DATE: PER CLASS SCHEDULE

3d to 2d by David Matthews

Part 1 - Revisions in Plan and Section

Create a floor plan and two complete section elevation drawings of your exhibition space using AutoCAD. The AutoCAD documents should reflect the updated version of your design based on the feedback and ideas generated from the critique of your exhibition design as rendered in the cardboard model. Generate one floor plan and two complete section elevations that are cut through major spaces and features of your design. 

Drawing Requirements:

  • Draw all walls, partitions, ceiling features, platforms, and levels.
  • Draw all fixed and movable furnishings and equipment such as seating, digital displays, and counters.  
  • Provide scale figures in your section elevations.

Part 2 - Pattern, Texture, and Color

Utilizing your digital camera take photographs of 12 existing textures and 12 existing patterns. Capture the images at 90 degrees, full frame, and edit for quality of light, color, sharpness, etc....  in Lightroom. Create three repeat patterns from the photographs or sketches in illustrator and modify to your own color system. Use Photoshop to enhance textures and present three of the patterns and three of your textures in your final version of your color schemes. 

  • Present your final version of your patterns and textures in 10"X10" squares.
  • Post the initial 12 texture and 12 pattern edited version of your photos on your blog in a gallery.
  • Post the final three 10"X10" patterns and three 10"X10" textures on your blog site in a gallery. 

Create three unique color pallets for the design of your exhibition space that are comprised of a minimum of six colors each in Photoshop.

  • Present color schemes with swatches proportional as applied to your exhibition design.
  • Present the color schemes with a minimum of three color swatches being textures and pattern(s) and a minimum total of six colors per scheme. 
  • Create each color scheme with all swatches being an approximate size of 2"X10".
  • Post all images to a blog gallery.

Part 3 - Print and Sketch

Print your AutoCAD drawings in 1/2" = 1'-0" scale for the beginning of class Wednesday, November 7th. Sketch on top of the drawings with trace and incorporate aspects of branding, lighting, texture, pattern and color. 

  • Your design is to incorporate a single use of vertically pattern.
  • Explore a systematic use of a color system in your design.
  • Incorporate the use of pattern on the horizontal (floor) surfaces to illustrate circulation, direction, and branding. 
  • Illustrate focus, emphasis, hierarchy, with the rendering of light on vertical surfaces in the section elevations.
  • Illustrate the use of the Little Big Planet and Sony brand logos.
  • Post all sketches on your blog site in gallery format.

DUE Monday, November 12 at the beginning of class. Be ready for reviews.

Cardboard Model, Plan, Section Elevation by David Matthews

Part 1 Using your current form-z model select key orthographic, axonometric and perspective views that would be helpful in building a physical model of your space. You should have a total 16 or more selected views. For each view print one copy and save a copy for your web page. You may use wire frame, hidden line or any other display format as necessary. Complete step one prior to starting step 2. Part three may be completed in any order.

Part 2 Create a cardboard model in 3/4" = 1'-0" scale that is a progression/transformation of your design of the inhabitable environment explored on the computer. The cardboard model should not be a replica of your computer model, but a developmental progression of ideas initiated on the computer. The model must meet the following criteria:

  • The model should be constructed only from plain, non-printed, corrugated cardboard.
  • You may use cardboard tubes, single sided corrugation, and brown craft paper.
  • Create all partitions and volumes at intended design thickness. 

Document your card board model with the following:

  • 3 overall digital photographs of the model.
  • 8 interior digital photographs (Three images must include a model of a human figure made from a photograph or printed from the computer. Do not add the human figure in photoshop, it should be added in the card board model when you take the photographs.)
  • 1 interior movies (Use the movie mode with your camera.) Make a small dolly or other creative devise to keep your camera from hand shaking while you make the video.
  • 1 exterior movie

All photographs are to meet the following requirements:

  • Do not use the flash on the camera.
  • Use the studio lights for illuminating the model.
  • Use a neutral background for your model photography.
  • Shoot high quality photographs that are edited in lightroom.
  • Move and position the lights as necessary to create the best possible lighting condition for each shot.

Part 3 Using AutoCAD create a complete floor plan and section elevation of your design as represented in the cardboard model. Draw all  partitions, furnishings, and equipment. Draw major overhead features with dashes lines. 

Part 4 Post all of the required project images and videos per the style guidelines.

Due: Monday, November 5th at the beginning of class. 

Model 2 by David Matthews

Design Revisions

Using your model created in the previous assignment revise your design based on comments from the critique. You are to create a single proposal using a combination of colored and white light sources. Only use white surface styles as outlined in the previous assignment. You are to concentrate your efforts in the following manner:

Perspective Composition

Perspective images in this assignment will be evaluated on the ability to illustrate space, foreground, mid-ground, background, and atmospheric conditions (distant and near blur). Take the time to carefully compose and design all images selected for rendering.

Key Concepts

Implementing the key concepts above create 12 interior perspectives of each model created in steps one and two. Nine of the twelve perspectives are to illustrate the transition and sequence of the above spaces in the narrative sequential format. One each of the remaining three perspectives should illustrate a high end compelling imagery of each above space. You are to have a total of 24 interior perspective when the project is complete.

Create 5 exterior perspectives of each model. (Add human figures to 2 of the perspectives)

Create one top view and three side views of each model.

Create two axonometrics of each model.

Each perspective is to be rendered in Renderzone with a plain black background. Render images at 1200 pixels wide resolution.

Human Figures

Take photographs of yourself and your classmates in the photo studio with a neutral background and use these photographs as a basis for creating human figures in your computer models.

Abstract the images by making the human form to add scale and population to your environment without distracting from the design of your design.

Creation of Animation

Create an animated walk-through of your space. (Animate the camera in your space using 3DS and post the animation on Vimeo.)

Create a Web Gallery and Blog Post - 

Post all of the required project images and animation on your squarespace blog site by Monday, October 29. 

Revised Syllabus by David Matthews

REVISED SYLLABUS

The work to date (foundation phase) will be graded on the point system outlined the first week of class. The following will be the new schedule of events and evaluative system for the remainder of the course. This change is being made because practical aspects of the point system are no longer implementable.

All other aspects of the course such as the project assignment

CONCLUSION OF FOUNDATION PHASE

All foundation projects to date are to be posted on your course website by Monday, October 15 at the beginning of class. You are to finalize and update all blog posts using the following guidelines:

  • Create a linked side bar index or single page index of all assignments. (One listing of all assignments completed to date with links to the assignment blog entries.)
  • All images are to be posted in a light box gallery. Images in the gallery are to have a long edge of 1200 pixels. (Image thumbnail sizes are your choice.)
  • When an assignment was collaborative end each corresponding blog entry with a list of collaborators names and a link to their assignment blog entry.

Make revisions to your website to ensure clear communication and ease of access to assignment blog postings.

Update your user report based on your PlayStation/Little Big Planet game play experience.

REVISED ASSIGNMENT WEIGHT

  • Foundation Projects 30% of total grade per the initial point grading criteria as outlined the first day of class.
  • Design Development 40% of total grade per average of each Design Review (Each review is 10% of your grade)
  • Final Design Review 25% of total grade in course.
  • Cooperation 5% of your total grade. You are asked to demonstrate cooperation and collaboration in your projects during the Design Development Phase and Final Design Phase of the course. Your evaluation be a combination of a blog entry and instructor observations.  The collaborative blog entry is to describe and illustrate how you incorporated cooperation and collaboration in the course during the design development phase of the course.

Cooperation Assignment ​

In a final blog post:​

  • Develop a cooperative narrative (collaborate with classmates) for describing your thoughts and insights regarding working as a group to improve your projects. 
  • Cite specific examples where collective thought improved your design with images and quotes from design reviews. 

EVALUATION CRITERIA FOR GRADING IN THE DESIGN DEVELOPMENT AND FINAL REVIEW PHASES

Assessment of assignments will be based on your ability to meet objectives as outlined on projects and the ability to meet the course evaluation criteria as generated on the first day of the semester and posted on the course website.

DESIGN REVIEWS

During the Design Development Phase of the course you will conclude each assignment with a design review. At this review you will receive critical feedback on your design work to date. All work from the assignment is to be presented in digital form and selective prints in 11X17 format are to be provided to communicate your design intentions. 

​DESIGN DEVELOPMENT PHASE OF COURSE

October 10- 22

Initial Diagrams and Schematic Digital Models

DESIGN REVIEW 1 – October 22

October 22- 29

Revised Schematic Diagrams and Revised Digital Models

(October 26 – Recruitment Travel)

DESIGN REVIEW 2 - October 29

October 29 – November 5

Physical Model One and Plan/Section Development

DESIGN REVIEW 3 November 5

November 5 – November 12

Physical Model Two and Plan / Section Development

DESIGN REVIEW 4 November 5

FINAL DESIGN PHASE

November 12 – November 19

Development of Final Design Proposal

November 19 – November 28

FINAL REVIEWS

November 29